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	<title>Tecnica Arcana Podcast &#187; videogames</title>
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	<link>http://www.tecnicaarcana.com</link>
	<description>Podcast Italiano di Tecnologia, Open Source e Linux</description>
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		<copyright>2006-2009 </copyright>
		<managingEditor>tecnicaarcana@gmail.com (Carlo Becchi)</managingEditor>
		<webMaster>tecnicaarcana@gmail.com (Carlo Becchi)</webMaster>
		<category>posts</category>
		<ttl>1440</ttl>
<br />
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		<itunes:summary></itunes:summary>
		<itunes:author>Carlo Becchi</itunes:author>
		<itunes:category text="Technology"/>
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<itunes:category text="Technology">
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		<itunes:owner>
			<itunes:name>Carlo Becchi</itunes:name>
			<itunes:email>tecnicaarcana@gmail.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
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		<item>
		<title>TAT 051 – Red Dot of Suffering</title>
		<link>http://www.tecnicaarcana.com/2010/tat-051-red-dot-of-suffering/</link>
		<comments>http://www.tecnicaarcana.com/2010/tat-051-red-dot-of-suffering/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 16:55:00 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TAT]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock2]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[onlive]]></category>
		<category><![CDATA[rapture]]></category>
		<category><![CDATA[red dot of death]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[videogiochi]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.tecnicaarcana.com/?p=286</guid>
		<description><![CDATA[Come ogni anno l&#8217;E3 lascia strascichi per settimane, e in questa puntata di Tecnica Arcana Telegrafica parliamo dei problemi della nuova Xbox 360s, tra cui il Red Dot of Death (o più precisamente &#8220;of Suffering&#8220;!), non gravi ma di certo neppure un bel modo per debuttare nell&#8217;agguerrito mondo dei videogames, e a proposito di debutti [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2010/07/xbox360s_red_dot_of_death.jpg"><img class="alignright size-full wp-image-287" style="margin: 5px;" title="xbox360s_red_dot_of_death" src="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2010/07/xbox360s_red_dot_of_death.jpg" alt="Red Dot of Death, il nuovo incubo di Xbox360?" width="250" height="250" /></a>Come ogni anno l&#8217;E3 lascia strascichi per settimane, e in questa puntata di <strong>Tecnica Arcana Telegrafica</strong> parliamo dei problemi della nuova <strong>Xbox 360s</strong>, tra cui il <strong>Red Dot of Death</strong> (o più precisamente &#8220;<em>of Suffering</em>&#8220;!), non gravi ma di certo neppure un bel modo per debuttare nell&#8217;agguerrito mondo dei videogames, e a proposito di debutti stentati, arriva <strong>OnLive</strong>, l&#8217;innovativo servizio on demand per la distribuzione dei contenuti. Tecnologia ok ma non eccezionale e<strong> pessime condizioni d&#8217;uso</strong> ne segneranno la fine prematura o questo<strong> è l&#8217;inizio di un incubo che può cancellare la storia dei videogames</strong>? Per finire, quando il caldo si fa insopportabile, immergiamoci nuovamente nell&#8217;Atlantico per tornare a <strong>Rapture</strong>, parlare un po&#8217; di <strong>Bioshock 2</strong> e scoprire la storia segreta del primo, inimitabile capolavoro!</p>
<p>Link:</p>
<p>Xbox360:<br />
<a href="http://www.engadget.com/2010/06/21/new-xbox-360-has-red-dot-of-death-instead-not-quite/" target="_blank">Red Dot of Death? Not quite.</a><br />
<a href="http://www.youtube.com/watch?v=OdOjzuJByXg&amp;feature=player_embedded" target="_blank">Se siete molto sfigati o fessi, l&#8217;xbox 360 può ancora rigare i DVD</a><br />
<a href="http://uk.wii.ign.com/articles/110/1103616p1.html" target="_blank">Xbox360 sbanca il Giappone, per la prima volta nella sua storia.</a></p>
<p>OnLive:<br />
<a href="http://onlivefans.com/showthread.php?3336-Onlive-s-Dirty-Policies-%28Read-their-Terms-of-Service-amp-FAQ!%29" target="_blank">Le reazioni sul forum di OnLiveFans ai Term of Service</a><br />
<a href="http://www.eurogamer.net/articles/full-list-of-onlive-pricing-options" target="_blank">Prezzi di lancio da urlo (non in senso buono&#8230;) per OnLive</a><br />
<a href="http://levelcapped.com/2010/06/onlive-is-live/" target="_blank">Una particolare recensione suggerisce problemi di texture stream, i server annaspano?</a><br />
<a href="http://vnboards.ign.com/wow_asylum/b22603/113258198/p1/" target="_blank">Una recensione &#8220;dalla strada&#8221;.</a><br />
<a href="http://www.joystiq.com/2010/03/17/gaikais-perry-says-onlive-pricing-is-a-shot-in-the-arm/" target="_blank">Gaikai: gli unici contenti dei prezzi di Onlive</a></p>
<p><a href="http://defensegrid.hiddenpath.com/" target="_blank">Carlo consiglia Defense Grid in offerta  400 punti su Xbox Live!</a></p>
<p>Bioshock &amp; Bioshock2:<br />
<a href="http://irrationalgames.com/" target="_blank">Irrational Behaviour podcast.</a> (Link alla home, la pagina del podcast ha problemi)<br />
<a href="http://irrationalgames.com/insider/january-from-the-vault/" target="_blank">Cani in carozzina e Rane con gli imbuti nel sedere: l&#8217;evoluzione delle sorelline</a>.<br />
I documenti di design di Bioshock ( <a href="http://irrationalgames.com/insider/from-the-vault-may/" target="_blank">Parte 1</a> | <a href="http://irrationalgames.com/insider/from-the-vault-june/" target="_blank">Parte 2</a>)<br />
<a href="http://www.deathlord.it/court/2010/06/02/bioshock-2-edizione-speciale-unboxing/" target="_blank">Unboxing Bioshock 2 Special Edition</a></p>
<p><strong>&gt;&gt;&gt;TORNATE in settimana per una CHICCA su BIOSHOCK!&lt;&lt;&lt;<br />
</strong></p>
<p>Citati: <a href="http://www.tecnicaarcana.com/2007/ta-020-speciale-bioshock-benvenuti-a-rapture/" target="_blank">TA-20 Bioshock</a> | <a href="http://www.tecnicaarcana.com/2009/ta-030-dossier-onlive/" target="_blank">TA-30 Dossier Onlive</a></p>
<p><strong>Seguite Tecnica Arcana su <a href="http://it-it.facebook.com/pages/Tecnica-Arcana/37334582363" target="_blank">Facebook</a> e su <a href="http://twitter.com/carlobecchi" target="_blank">Twitter</a>! </strong></p>
<p><strong>Comunicate con noi o unitevi alla Famiglia attraverso il   tag <a href="http://search.twitter.com/search?q=%23TecnicaArcana" target="_blank">#tecnicaarcana</a> !</strong></p>
<p>Musica utilizzata:<br />
<a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a> – <strong>Morticia’s Dance </strong><br />
<a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=f62fe2e27f0622fabde939a9db8bc689" target="_blank">Blazej Lindner</a> – <strong>Mindmixing / </strong>Electric   Storm / Dance of Devil / Midnight Theme / Fast Forward</p>
<p>Tratta dal <a href="http://music.podshow.com/" target="_blank">Podsafe  Music Network</a></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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<itunes:duration>52:32</itunes:duration>
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		<item>
		<title>TA 046 – Speciale E3 2010</title>
		<link>http://www.tecnicaarcana.com/2010/ta-046-speciale-e3-2010/</link>
		<comments>http://www.tecnicaarcana.com/2010/ta-046-speciale-e3-2010/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 16:03:05 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[videogiochi]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>
		<category><![CDATA[xbox360 slim]]></category>

		<guid isPermaLink="false">http://www.tecnicaarcana.com/?p=284</guid>
		<description><![CDATA[Come ogni anno Tecnica Arcana dedica uno speciale all&#8217; Electronic Entertainment Expo: la più importante manifestazione mondiale in tema di videogames.
Carlo Becchi, Alessio Del Bue e Francesco Grosso vi introducono le maggiori novità del settore presentate all&#8217;E3 2010 da Microsoft, Sony e Nintendo.
Kinect, il nuovo nome per indicare il dispositivo di riconoscimento Full Body in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2010/06/e3-2010.jpg"><img class="alignright size-full wp-image-285" style="margin: 5px;" title="Speciale e3-2010" src="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2010/06/e3-2010.jpg" alt="Electronic Entertainment Expo 2010" width="250" height="189" /></a>Come ogni anno <strong>Tecnica Arcana</strong> dedica uno speciale all&#8217; <strong>Electronic Entertainment Expo</strong>: la più importante manifestazione mondiale in tema di videogames.</p>
<p><a href="http://www.tecnicaarcana.com/" target="_blank"><strong>Carlo Becchi</strong></a>, <a href="http://users.isr.ist.utl.pt/~adb/" target="_blank"><strong>Alessio Del Bue</strong></a> e <a href="http://panzaesandalo.blogspot.com/" target="_blank"><strong>Francesco Grosso</strong></a> vi introducono le maggiori novità del settore presentate all&#8217;<strong>E3 2010</strong> da Microsoft, Sony e Nintendo.</p>
<p><strong>Kinect</strong>, il nuovo nome per indicare il dispositivo di riconoscimento Full Body in precedenza noto come<strong> Project Natal</strong>, sarà in grado di mantenere le promesse?</p>
<p><strong>Playstation Move</strong> è davvero l&#8217;ultima speranza per coniugare il motion control con l&#8217;hardocore gaming?</p>
<p><strong>Nintendo 3Ds</strong>, potrà ripetere lo straordinario successo del predecessore? Veramente? E il 3D, è solo un trucco di moda o può avere un futuro nell&#8217;intrattenimento domestico?</p>
<p>Risposte confuse a queste e altre domande, nello<strong> Speciale E3 2010 di Tecnica Arcana</strong>!</p>
<p>Link:</p>
<p><a href="http://www.e3expo.com/" target="_blank">Guarda  tutti i video delle presentazioni di E3 2010.</a></p>
<p>In evidenza:<br />
<a href="http://www.youtube.com/watch?v=GBi1Uqvl230" target="_blank">Demo di Fable 3</a>.<br />
<a href="http://www.gametrailers.com/video/e3-2010-xcom/101214" target="_blank">XCOM.</a><br />
<a href="http://www.youtube.com/watch?v=vpeKxG90vBs" target="_blank">Splatterhouse</a>.</p>
<p>Inoltre:</p>
<p><a href="http://twit.tv/htg21" target="_blank">HTG 21: The State of 3D</a></p>
<p><a href="http://www.penny-arcade.com/comic/2010/6/16/" target="_blank">L&#8217;E3 visto da Penny Arcade</a></p>
<p>Hai domande su Birra Benny? <a href="http://panzaesandalo.blogspot.com/2010/06/birra-benny.html" target="_blank">Rivolgiti qui</a>.</p>
<p><strong>Seguite Tecnica Arcana su <a href="http://it-it.facebook.com/pages/Tecnica-Arcana/37334582363" target="_blank">Facebook</a> e su <a href="http://twitter.com/carlobecchi" target="_blank">Twitter</a>!</strong></p>
<p><strong>Comunicate con noi  o ignorate Galaxy Force attraverso il  tag <a href="http://search.twitter.com/search?q=%23TecnicaArcana" target="_blank">#tecnicaarcana</a> !<br />
</strong></p>
<p>Musica utilizzata:<br />
<a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a> – <strong>Reflections</strong><strong><br />
</strong><strong> </strong>Tratta dal <a href="http://music.podshow.com/" target="_blank">Podsafe Music Network</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.tecnicaarcana.com/2010/ta-046-speciale-e3-2010/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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<itunes:duration>84:57</itunes:duration>
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		<item>
		<title>TAT 042 &#8211; Il Giorno dell&#8217;Indipendenza</title>
		<link>http://www.tecnicaarcana.com/2009/tat-042-il-giorno-dell-indipendenza/</link>
		<comments>http://www.tecnicaarcana.com/2009/tat-042-il-giorno-dell-indipendenza/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 19:25:12 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TAT]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[skype]]></category>
		<category><![CDATA[theremin]]></category>
		<category><![CDATA[ubuntu]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[videogiochi]]></category>

		<guid isPermaLink="false">http://www.tecnicaarcana.com/?p=234</guid>
		<description><![CDATA[Quale occasione migliore di una piovosa domenica novembrina per esplorare il mondo del gaming indipendente e scovare qualche chicca per passare una giornata battuta dalla pioggia!
Parliamo inoltre di Linux con l&#8217;intervista a nVidia, l&#8217;apertura (relativa) di Skype e le mie impressioni di Ubuntu 9.10.
Link:
the white chamber: grandiosa avventura fantahorror indipendente.
Judith: lo storytelling assume una nuova [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-235" style="margin: 5px;" title="the white chamber un grande adventure indipendente!" src="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2009/11/thewhitechamber.jpg" alt="the white chamber un grande adventure indipendente!" width="250" height="251" />Quale occasione migliore di una piovosa domenica novembrina per esplorare il mondo del gaming indipendente e scovare qualche chicca per passare una giornata battuta dalla pioggia!</p>
<p>Parliamo inoltre di Linux con l&#8217;intervista a nVidia, l&#8217;apertura (relativa) di Skype e le mie impressioni di Ubuntu 9.10.</p>
<p>Link:</p>
<p><a href="http://www.studiotrophis.com/site/projects/thewhitechamber" target="_blank">the white chamber: grandiosa avventura fantahorror indipendente.</a><br />
<a href="http://distractionware.com/blog/?p=759" target="_blank">Judith: lo storytelling assume una nuova dimensione.</a><br />
<a href="http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/" target="_blank">2D Boy affida WoG al Pay-as-you-want: i risultati</a><br />
<a href="http://www.indievault.it/2009/11/05/il-caso-loselose/" target="_blank">Il caso Lose/Lose</a><br />
<a href="http://www.symantec.com/connect/blogs/osxloosemaque-it-s-not-just-game-anymore" target="_blank">Il video di avvertimento di Symantec</a><br />
<a href="http://www.phoronix.com/scan.php?page=article&amp;item=nvidia_qa_linux&amp;num=1" target="_blank">Phoronix intervista NVIDIA sui driver Linux</a><br />
<a href="http://share.skype.com/sites/linux/2009/11/skype_open_source.html" target="_blank">Skype Open Source?</a><br />
<a href="http://news.cnet.com/8301-1035_3-10392128-94.html" target="_blank">Follie di Mezzanotte a Manhattan per Motorola Droid</a><br />
<a href="http://www.ubuntu-it.org/" target="_blank">Ubuntu-it</a><br />
<a href="http://www.jupiterbroadcasting.com/?cat=345" target="_blank">Computer Action Show</a></p>
<p><a href="http://www.tecnicaarcana.com/2008/ta-023-theremin/" target="_blank">L&#8217;episodio sul Theremin con Michelangelo Rocchetti</a></p>
<p><strong>Seguite Tecnica Arcana su <a href="http://it-it.facebook.com/pages/Tecnica-Arcana/37334582363" target="_blank">Facebook</a> e su <a href="http://twitter.com/carlobecchi" target="_blank">Twitter</a>!<br />
</strong></p>
<p><strong>Il feed storico di Tecnica Arcana</strong> &#8211; Archivio 2006 &#8211; <a href="http://feeds.feedburner.com/ta2006" target="_blank">feed</a> / <a href="itpc://feeds.feedburner.com/ta2006" target="_blank">itunes</a></p>
<p><span style="font-size: xx-small;">Musica utilizzata:<br />
<span style="font-size: x-small;"><a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a></span> &#8211; <strong>Morticia’s Dance </strong><br />
<span style="font-size: x-small;"><a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=f62fe2e27f0622fabde939a9db8bc689" target="_blank">Blazej Lindner</a> </span> &#8211; <strong>Mindmixing / </strong>Electric Storm / Dance of Devil / Midnight Theme / Fast Forward</span></p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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<itunes:duration>57:38</itunes:duration>
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		<title>TA 034 &#8211; Autopsia all&#8217;E3 2009</title>
		<link>http://www.tecnicaarcana.com/2009/ta-034-autopsia-all-e3-2009/</link>
		<comments>http://www.tecnicaarcana.com/2009/ta-034-autopsia-all-e3-2009/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 13:52:26 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[milo]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[videogiochi]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.tecnicaarcana.com/?p=212</guid>
		<description><![CDATA[
Nonostante l&#8217;E3 dovrebbe oramai essere un ricordo del passato, il gran numero di novità introdotte comportano interminabili strascichi speculativi.
Con Francesco, analizziamo le principali novità hardware presentate all&#8217;evento, con particolare attenzione a Project Natal di Microsoft, al nuovo controller di Sony e Wiimotion Plus di Nintendo.
Link:
Dove guardare i keynote di Sony, Microsoft e Nintendo
PS3 Motion Controller [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2009/06/project_natal_tecnica_arcana.jpg"><img class="alignright size-full wp-image-213" style="margin: 10px;" title="Project Natal: Milo Ascolta Tecnica Arcana" src="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2009/06/project_natal_tecnica_arcana.jpg" alt="Project Natal: Milo Ascolta Tecnica Arcana" width="350" height="353" /></a></p>
<p>Nonostante l&#8217;E3 dovrebbe oramai essere un ricordo del passato, il gran numero di novità introdotte comportano interminabili strascichi speculativi.</p>
<p>Con <a href="http://panzaesandalo.blogspot.com/">Francesco</a>, analizziamo le principali novità hardware presentate all&#8217;evento, con particolare attenzione a Project Natal di Microsoft, al nuovo controller di Sony e Wiimotion Plus di Nintendo.</p>
<p>Link:</p>
<p><a href="http://e3.gamespot.com/press-conference/">Dove guardare i keynote di Sony, Microsoft e Nintendo</a></p>
<p><a href="http://www.techradar.com/news/gaming/consoles/ea-nintendo-s-wii-motionplus-is-over-responsive--590232">PS3 Motion Controller Demo<br />
EA: Wiimotion Plus Over Responsive<br />
</a><a href="http://www.engadget.com/2009/06/12/johnny-chung-lee-joins-project-natal-team-puts-wii-hacking-expe/">Johnny Chung Lee Joins Project Natal<br />
</a><a href="http://www.youtube.com/watch?v=Jd3-eiid-Uw">Il progetto di Johnny per il 3D senza occhiali<br />
</a><a href="http://www.engadget.com/2008/10/07/reggie-fils-aime-denies-wii-hd-rumor/">Wii HD?<br />
</a><a href="http://www.youtube.com/watch?v=g_txF7iETX0">Project Natal Demo<br />
</a><a href="http://www.youtube.com/watch?v=hw69xCzu5hU">Project Milo Demo<br />
</a><a href="http://en.wikipedia.org/wiki/Peter_Molyneux">Peter Molyneaux<br />
</a><a href="http://en.wikipedia.org/wiki/Project_Natal">Project Natal (wiki)</a><br />
<a href="http://en.wikipedia.org/wiki/Wii_MotionPlus">Wii MotionPlus (wiki)</a></p>
<p><a href="http://en.wikipedia.org/wiki/PlayStation_Motion_Controller">PlayStation Motion Controller</a></p>
<p><a href="http://en.wikipedia.org/wiki/Sephiroth_(Final_Fantasy)">Sephiroth (FFVII)</a><br />
<a href="http://www.gamesblog.it/post/13587/il-controller-a-sensore-di-movimento-per-ps3-avra-force-feedback-riconoscimento-facciale-e-altro-ancora">Sony Aggiunge features Simil-Natal all&#8217;EyeToy</a><br />
<a href="http://pc.ign.com/articles/990/990268p1.html">Tales of Monkey Island Preview</a></p>
<p><span style="font-size: xx-small;">Musica utilizzata:<br />
<span style="font-size: x-small;"><a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a></span> &#8211; <strong>Reflections</strong></span><span style="font-size: xx-small;"><strong><br />
</strong></span><span style="font-size: xx-small;"><strong> </strong><br />
Tratta dal <a href="http://music.podshow.com/" target="_blank">Podsafe Music Network</a></span></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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<itunes:duration>76:46</itunes:duration>
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		<title>TA 030 &#8211; Dossier OnLive</title>
		<link>http://www.tecnicaarcana.com/2009/ta-030-dossier-onlive/</link>
		<comments>http://www.tecnicaarcana.com/2009/ta-030-dossier-onlive/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 12:51:19 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[gdc 2009]]></category>
		<category><![CDATA[microconsole]]></category>
		<category><![CDATA[onlive]]></category>
		<category><![CDATA[ps cloud]]></category>
		<category><![CDATA[steve perlman]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[videogiochi]]></category>

		<guid isPermaLink="false">http://www.tecnicaarcana.com/?p=195</guid>
		<description><![CDATA[OnLive é il nome del controverso sistema di Gaming On-Line / in The Cloud presentato al GDC 2009.
Il sistema promette l&#8217;uso di videogiochi dell&#8217;ultima generazione come Crysis o BioShock senza hardware dedicato: basta un laptop economico privo di GPU, un Mac o una microconsole così economica da poter essere fornita gratuitamente a chi si abbona [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-196" style="margin-left: 10px; margin-right: 10px;" title="OnLive il controverso sistema di streaming dei giochi" src="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2009/04/onlive.jpg" alt="OnLive il controverso sistema di streaming dei giochi" width="300" height="245" /><strong>OnLive</strong> é il nome del controverso sistema di <strong>Gaming On-Line</strong> / in The Cloud presentato al GDC 2009.</p>
<p>Il sistema promette l&#8217;uso di videogiochi dell&#8217;ultima generazione come <strong>Crysis</strong> o <strong><a href="http://www.tecnicaarcana.com/2007/ta-020-speciale-bioshock-benvenuti-a-rapture/" target="_blank">BioShock</a></strong> senza hardware dedicato: basta un laptop economico privo di GPU, un Mac o una <strong>microconsole</strong> così economica da poter essere fornita gratuitamente a chi si abbona al servizio.</p>
<p>Il segreto di questa offerta si nasconde in<strong> sofisticate tecnologie di compressione e streaming video</strong> a bassa latenza: una rivoluzione per alcuni, fantascienza priva di alcun contatto con la realtà per altri.</p>
<p>Basteranno i quasi <strong>30 anni</strong> di esperinza del fondatore in settori chiave, molti investimenti e partnership dorate a rendere credibili le sconcertanti affermazioni di <strong>OnLive</strong>?</p>
<p><strong>Tecninca Arcana indaga</strong>, in un complesso &#8220;processo indiziario&#8221;, analizzando ogni dichiarazione e proponendo scenari possibili, tentando di scoprire cosa si nasconde dietro la più discussa società degli ultimi anni.</p>
<p>Links:</p>
<p><a href="http://www.rearden.com/people/" target="_blank">Steve Perlman</a> &#8211; <a href="http://www.onlive.com/" target="_self">OnLive</a> &#8211; <a href="http://www.mova.com/" target="_blank">Mova</a></p>
<p><a href="http://gdc.gamespot.com/video/6206692/gdc-2009-onlive-press-conference?hd=1" target="_blank">Presentazione GDC2009</a> &#8211; <a href="http://www.gamespot.com/hardware/blogs/hardware-insider/909185655/26831417/onlives-ceo-answers-a-few-questions.html">Intervista a Perlman<br />
</a>Nota: Ad onor del vero, nell&#8217;intervista Perlman considera anche il consumo del server e non solo della console come ricordavo, continuo comunque a dubitare che si possa parlare di &#8220;very very green technology&#8221;.</p>
<p><a href="http://www.gamesindustry.biz/articles/crytek-streaming-games-service-viable-in-2013" target="_blank">Crytek scettica</a> &#8211; <a href="http://www.gamesblog.it/post/12366/sony-scettica-su-onlive/" target="_blank">Sony scettica</a>&#8230;  <a href="http://www.edge-online.com/news/sony-trademarks-ps-cloud" target="_self">ma nel dubbio brevetta un sistema simile</a></p>
<p align="left"><span style="font-size: xx-small;">Musica utilizzata:<br />
<span style="font-size: x-small;"><a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a></span> &#8211; <strong>Reflections</strong></span><span style="font-size: xx-small;"><strong><br />
</strong></span><span style="font-size: xx-small;"><strong> </strong><br />
Tratta dal <a href="http://music.podshow.com/" target="_blank">Podsafe Music Network</a></span></p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
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<itunes:duration>78:46</itunes:duration>
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		<title>TA 010 &#8211; Videogiochi Open Source</title>
		<link>http://www.tecnicaarcana.com/2006/ta-010-videogiochi-open-source/</link>
		<comments>http://www.tecnicaarcana.com/2006/ta-010-videogiochi-open-source/#comments</comments>
		<pubDate>Thu, 23 Nov 2006 23:30:01 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[alien arena]]></category>
		<category><![CDATA[alien invasion]]></category>
		<category><![CDATA[enemy unknown]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[glest]]></category>
		<category><![CDATA[globulation]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[planeshift]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[tremolous]]></category>
		<category><![CDATA[ufo]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[videogiochi]]></category>

		<guid isPermaLink="false">http://www.deathlord.it/tecnicaarcanapodcast/lib/mp3/20061124-Tecnica_Arcana_Ep010-Videogiochi_Open_Source.mp3</guid>
		<description><![CDATA[E&#8217; giunto il momento di dire addio al luogo comune secondo il quale i &#8220;giochi gratis&#8221; sono solo giochetti come solitari e puzzle. &#8211; Introduzione al videogame open source &#8211; portabilità multipiattaforma &#8211; John Carmack e i motori grafici open source &#8211; Definizione di First Person Shooter, Real Time Strategy, MMORPG, Turn Based Strategy &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>E&#8217; giunto il momento di dire addio al luogo comune secondo il quale i &#8220;giochi gratis&#8221; sono solo giochetti come solitari e puzzle. &#8211; Introduzione al videogame open source &#8211; portabilità multipiattaforma &#8211; John Carmack e i motori grafici open source &#8211; Definizione di First Person Shooter, Real Time Strategy, MMORPG, Turn Based Strategy &#8211; FPS Open Source: CodeRED: Alien Arena 2007 e Tremolous &#8211; RTS Open Source: Glest e Globulation 2 &#8211; MMORPG Open Source: Planeshift &#8211; TBS Open Source: UFO: Alien invasion, un vero discendente di UFO: Enemy Unknown.</p>
<p>Nessuno vi sentirà gridare&#8230;</p>
<p>Musica addizionale proveniente dalle colonne sonore di Alien Arena e Glest.</p>
<p>Episodio da ascoltare <strong>fino in fondo! (special guest star: il <a href="http://www.rockcastitalia.com/" target="_blank">Dok</a>)</strong></p>
<div>
<p class="Stile4">Recensiti per voi</p>
<p class="Stile4"><span class="Stile4"><a href="http://red.planetarena.org/" target="_blank">CodeRED: Alien Arena</a><br />
</span>(Windows, Linux, sorgenti)</p>
<p class="Stile4"><a href="http://tremulous.net/" target="_blank">T R E M U L O U S </a><br />
(Windows, Linux, sorgenti)<br />
Per Mac OS X <a href="http://tremulous.tjw.org/" target="_blank">cerca qui</a>.</p>
<p class="Stile4"><a href="http://www.glest.org/" target="_blank">GLEST</a><br />
(Windows, Linux, sorgenti)<br />
Per Linux <a href="http://www.glest.org/forum/viewforum.php?f=11" target="_blank">cerca qui</a>.</p>
<p><span class="Stile4"><a href="http://www.globulation2.org/" target="_blank">Globulation 2 </a><br />
(Windows, Linux, Mac OS X, FreeBSD, sorgenti) </span></p>
<p><span class="Stile4"><a href="http://www.planeshift.it/" target="_blank">PlaneShift</a><br />
(Windows, Linux, Mac OS X, FreeBSD, sorgenti) </span></p>
<p><span class="Stile4"><a href="http://ufo.myexp.de/" target="_blank">UFO: Alien Invasion </a><br />
(Windows,  sorgenti) </span></p>
<p class="Stile4">___________________<br />
Approfondimenti</p>
<p class="Stile4"><a href="http://en.wikipedia.org/wiki/John_Carmack" target="_blank">John Carmack </a><br />
<a href="http://pc.ign.com/articles/082/082486p1.html" target="_blank">Top 25 PC games of ALL times </a><br />
<a href="http://pc.ign.com/articles/084/084420p1.html" target="_blank">Retroview X-COM: UFO Defense </a><br />
Nota: X-COM: UFO Defense è il nome americano del gioco europeo UFO: Enemy Unknown<br />
___________________<br />
Varie<br />
<a href="http://www.beppegrillo.it/2006/10/adotta_un_pinguino.html" target="_blank">Beppe Grillo e l&#8217;Open Source nelle PA</a><br />
<a href="http://www.deathlord.it/court/articolo.asp?articolo=80" target="_blank">Mie considerazioni sullo stesso argomento. </a>(blog)</p>
<p class="Stile4">
</div>
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<itunes:duration>78:15</itunes:duration>
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