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	<title>Tecnica Arcana Podcast &#187; xbox360</title>
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	<link>http://www.tecnicaarcana.com</link>
	<description>Podcast Italiano di Tecnologia, Open Source e Linux</description>
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		<copyright>2006-2009 </copyright>
		<managingEditor>tecnicaarcana@gmail.com (Carlo Becchi)</managingEditor>
		<webMaster>tecnicaarcana@gmail.com (Carlo Becchi)</webMaster>
		<category>posts</category>
		<ttl>1440</ttl>
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		<itunes:author>Carlo Becchi</itunes:author>
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			<itunes:name>Carlo Becchi</itunes:name>
			<itunes:email>tecnicaarcana@gmail.com</itunes:email>
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		<itunes:block>No</itunes:block>
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			<title>Tecnica Arcana Podcast</title>
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		<item>
		<title>TAT 051 – Red Dot of Suffering</title>
		<link>http://www.tecnicaarcana.com/2010/tat-051-red-dot-of-suffering/</link>
		<comments>http://www.tecnicaarcana.com/2010/tat-051-red-dot-of-suffering/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 16:55:00 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TAT]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock2]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[onlive]]></category>
		<category><![CDATA[rapture]]></category>
		<category><![CDATA[red dot of death]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[videogiochi]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.tecnicaarcana.com/?p=286</guid>
		<description><![CDATA[Come ogni anno l&#8217;E3 lascia strascichi per settimane, e in questa puntata di Tecnica Arcana Telegrafica parliamo dei problemi della nuova Xbox 360s, tra cui il Red Dot of Death (o più precisamente &#8220;of Suffering&#8220;!), non gravi ma di certo neppure un bel modo per debuttare nell&#8217;agguerrito mondo dei videogames, e a proposito di debutti [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2010/07/xbox360s_red_dot_of_death.jpg"><img class="alignright size-full wp-image-287" style="margin: 5px;" title="xbox360s_red_dot_of_death" src="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2010/07/xbox360s_red_dot_of_death.jpg" alt="Red Dot of Death, il nuovo incubo di Xbox360?" width="250" height="250" /></a>Come ogni anno l&#8217;E3 lascia strascichi per settimane, e in questa puntata di <strong>Tecnica Arcana Telegrafica</strong> parliamo dei problemi della nuova <strong>Xbox 360s</strong>, tra cui il <strong>Red Dot of Death</strong> (o più precisamente &#8220;<em>of Suffering</em>&#8220;!), non gravi ma di certo neppure un bel modo per debuttare nell&#8217;agguerrito mondo dei videogames, e a proposito di debutti stentati, arriva <strong>OnLive</strong>, l&#8217;innovativo servizio on demand per la distribuzione dei contenuti. Tecnologia ok ma non eccezionale e<strong> pessime condizioni d&#8217;uso</strong> ne segneranno la fine prematura o questo<strong> è l&#8217;inizio di un incubo che può cancellare la storia dei videogames</strong>? Per finire, quando il caldo si fa insopportabile, immergiamoci nuovamente nell&#8217;Atlantico per tornare a <strong>Rapture</strong>, parlare un po&#8217; di <strong>Bioshock 2</strong> e scoprire la storia segreta del primo, inimitabile capolavoro!</p>
<p>Link:</p>
<p>Xbox360:<br />
<a href="http://www.engadget.com/2010/06/21/new-xbox-360-has-red-dot-of-death-instead-not-quite/" target="_blank">Red Dot of Death? Not quite.</a><br />
<a href="http://www.youtube.com/watch?v=OdOjzuJByXg&amp;feature=player_embedded" target="_blank">Se siete molto sfigati o fessi, l&#8217;xbox 360 può ancora rigare i DVD</a><br />
<a href="http://uk.wii.ign.com/articles/110/1103616p1.html" target="_blank">Xbox360 sbanca il Giappone, per la prima volta nella sua storia.</a></p>
<p>OnLive:<br />
<a href="http://onlivefans.com/showthread.php?3336-Onlive-s-Dirty-Policies-%28Read-their-Terms-of-Service-amp-FAQ!%29" target="_blank">Le reazioni sul forum di OnLiveFans ai Term of Service</a><br />
<a href="http://www.eurogamer.net/articles/full-list-of-onlive-pricing-options" target="_blank">Prezzi di lancio da urlo (non in senso buono&#8230;) per OnLive</a><br />
<a href="http://levelcapped.com/2010/06/onlive-is-live/" target="_blank">Una particolare recensione suggerisce problemi di texture stream, i server annaspano?</a><br />
<a href="http://vnboards.ign.com/wow_asylum/b22603/113258198/p1/" target="_blank">Una recensione &#8220;dalla strada&#8221;.</a><br />
<a href="http://www.joystiq.com/2010/03/17/gaikais-perry-says-onlive-pricing-is-a-shot-in-the-arm/" target="_blank">Gaikai: gli unici contenti dei prezzi di Onlive</a></p>
<p><a href="http://defensegrid.hiddenpath.com/" target="_blank">Carlo consiglia Defense Grid in offerta  400 punti su Xbox Live!</a></p>
<p>Bioshock &amp; Bioshock2:<br />
<a href="http://irrationalgames.com/" target="_blank">Irrational Behaviour podcast.</a> (Link alla home, la pagina del podcast ha problemi)<br />
<a href="http://irrationalgames.com/insider/january-from-the-vault/" target="_blank">Cani in carozzina e Rane con gli imbuti nel sedere: l&#8217;evoluzione delle sorelline</a>.<br />
I documenti di design di Bioshock ( <a href="http://irrationalgames.com/insider/from-the-vault-may/" target="_blank">Parte 1</a> | <a href="http://irrationalgames.com/insider/from-the-vault-june/" target="_blank">Parte 2</a>)<br />
<a href="http://www.deathlord.it/court/2010/06/02/bioshock-2-edizione-speciale-unboxing/" target="_blank">Unboxing Bioshock 2 Special Edition</a></p>
<p><strong>&gt;&gt;&gt;TORNATE in settimana per una CHICCA su BIOSHOCK!&lt;&lt;&lt;<br />
</strong></p>
<p>Citati: <a href="http://www.tecnicaarcana.com/2007/ta-020-speciale-bioshock-benvenuti-a-rapture/" target="_blank">TA-20 Bioshock</a> | <a href="http://www.tecnicaarcana.com/2009/ta-030-dossier-onlive/" target="_blank">TA-30 Dossier Onlive</a></p>
<p><strong>Seguite Tecnica Arcana su <a href="http://it-it.facebook.com/pages/Tecnica-Arcana/37334582363" target="_blank">Facebook</a> e su <a href="http://twitter.com/carlobecchi" target="_blank">Twitter</a>! </strong></p>
<p><strong>Comunicate con noi o unitevi alla Famiglia attraverso il   tag <a href="http://search.twitter.com/search?q=%23TecnicaArcana" target="_blank">#tecnicaarcana</a> !</strong></p>
<p>Musica utilizzata:<br />
<a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a> – <strong>Morticia’s Dance </strong><br />
<a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=f62fe2e27f0622fabde939a9db8bc689" target="_blank">Blazej Lindner</a> – <strong>Mindmixing / </strong>Electric   Storm / Dance of Devil / Midnight Theme / Fast Forward</p>
<p>Tratta dal <a href="http://music.podshow.com/" target="_blank">Podsafe  Music Network</a></p>
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		<slash:comments>12</slash:comments>
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<itunes:duration>52:32</itunes:duration>
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		<item>
		<title>TA 046 – Speciale E3 2010</title>
		<link>http://www.tecnicaarcana.com/2010/ta-046-speciale-e3-2010/</link>
		<comments>http://www.tecnicaarcana.com/2010/ta-046-speciale-e3-2010/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 16:03:05 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[videogiochi]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>
		<category><![CDATA[xbox360 slim]]></category>

		<guid isPermaLink="false">http://www.tecnicaarcana.com/?p=284</guid>
		<description><![CDATA[Come ogni anno Tecnica Arcana dedica uno speciale all&#8217; Electronic Entertainment Expo: la più importante manifestazione mondiale in tema di videogames.
Carlo Becchi, Alessio Del Bue e Francesco Grosso vi introducono le maggiori novità del settore presentate all&#8217;E3 2010 da Microsoft, Sony e Nintendo.
Kinect, il nuovo nome per indicare il dispositivo di riconoscimento Full Body in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2010/06/e3-2010.jpg"><img class="alignright size-full wp-image-285" style="margin: 5px;" title="Speciale e3-2010" src="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2010/06/e3-2010.jpg" alt="Electronic Entertainment Expo 2010" width="250" height="189" /></a>Come ogni anno <strong>Tecnica Arcana</strong> dedica uno speciale all&#8217; <strong>Electronic Entertainment Expo</strong>: la più importante manifestazione mondiale in tema di videogames.</p>
<p><a href="http://www.tecnicaarcana.com/" target="_blank"><strong>Carlo Becchi</strong></a>, <a href="http://users.isr.ist.utl.pt/~adb/" target="_blank"><strong>Alessio Del Bue</strong></a> e <a href="http://panzaesandalo.blogspot.com/" target="_blank"><strong>Francesco Grosso</strong></a> vi introducono le maggiori novità del settore presentate all&#8217;<strong>E3 2010</strong> da Microsoft, Sony e Nintendo.</p>
<p><strong>Kinect</strong>, il nuovo nome per indicare il dispositivo di riconoscimento Full Body in precedenza noto come<strong> Project Natal</strong>, sarà in grado di mantenere le promesse?</p>
<p><strong>Playstation Move</strong> è davvero l&#8217;ultima speranza per coniugare il motion control con l&#8217;hardocore gaming?</p>
<p><strong>Nintendo 3Ds</strong>, potrà ripetere lo straordinario successo del predecessore? Veramente? E il 3D, è solo un trucco di moda o può avere un futuro nell&#8217;intrattenimento domestico?</p>
<p>Risposte confuse a queste e altre domande, nello<strong> Speciale E3 2010 di Tecnica Arcana</strong>!</p>
<p>Link:</p>
<p><a href="http://www.e3expo.com/" target="_blank">Guarda  tutti i video delle presentazioni di E3 2010.</a></p>
<p>In evidenza:<br />
<a href="http://www.youtube.com/watch?v=GBi1Uqvl230" target="_blank">Demo di Fable 3</a>.<br />
<a href="http://www.gametrailers.com/video/e3-2010-xcom/101214" target="_blank">XCOM.</a><br />
<a href="http://www.youtube.com/watch?v=vpeKxG90vBs" target="_blank">Splatterhouse</a>.</p>
<p>Inoltre:</p>
<p><a href="http://twit.tv/htg21" target="_blank">HTG 21: The State of 3D</a></p>
<p><a href="http://www.penny-arcade.com/comic/2010/6/16/" target="_blank">L&#8217;E3 visto da Penny Arcade</a></p>
<p>Hai domande su Birra Benny? <a href="http://panzaesandalo.blogspot.com/2010/06/birra-benny.html" target="_blank">Rivolgiti qui</a>.</p>
<p><strong>Seguite Tecnica Arcana su <a href="http://it-it.facebook.com/pages/Tecnica-Arcana/37334582363" target="_blank">Facebook</a> e su <a href="http://twitter.com/carlobecchi" target="_blank">Twitter</a>!</strong></p>
<p><strong>Comunicate con noi  o ignorate Galaxy Force attraverso il  tag <a href="http://search.twitter.com/search?q=%23TecnicaArcana" target="_blank">#tecnicaarcana</a> !<br />
</strong></p>
<p>Musica utilizzata:<br />
<a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a> – <strong>Reflections</strong><strong><br />
</strong><strong> </strong>Tratta dal <a href="http://music.podshow.com/" target="_blank">Podsafe Music Network</a></p>
]]></content:encoded>
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<itunes:duration>84:57</itunes:duration>
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		<title>TA 042 &#8211; Computer Vision, la Tecnologia di Project Natal</title>
		<link>http://www.tecnicaarcana.com/2010/ta-042-computer-vision-la-tecnologia-di-project-natal/</link>
		<comments>http://www.tecnicaarcana.com/2010/ta-042-computer-vision-la-tecnologia-di-project-natal/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 06:39:00 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[alessio del bue]]></category>
		<category><![CDATA[computer vision]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[machine learning]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[ricerca]]></category>
		<category><![CDATA[videogiochi]]></category>
		<category><![CDATA[visione artificiale]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.tecnicaarcana.com/?p=267</guid>
		<description><![CDATA[Con Alessio Del Bue, PhD e Senior PostDoc Researcher all&#8217;Istituto Italiano di Tecnologia parliamo di Visione Artificiale nell&#8217;ambito di Project Natal, l&#8217;innovativo sistema di interazione uomo-macchina che Microsoft si appresta a lanciare per la console XboX 360.
Indipendentemente dal fatto che Natal rivoluzioni o meno il mondo dei videogames, si tratta di uno dei pochi casi [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-268" style="margin: 5px;" title="Project Natal di Microsoft: dalla ricerca sulla Visione Artificiale alle nostre case" src="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2010/04/computer_vision_project_natal.jpg" alt="Project Natal di Microsoft: dalla ricerca sulla Visione Artificiale alle nostre case" width="250" height="172" />Con <a href="http://users.isr.ist.utl.pt/~adb/" target="_blank"><strong>Alessio Del Bue</strong></a>, PhD e Senior PostDoc Researcher all&#8217;<a href="http://it.wikipedia.org/wiki/Istituto_Italiano_di_Tecnologia" target="_blank">Istituto Italiano di Tecnologia</a> parliamo di <a href="http://it.wikipedia.org/wiki/Visione_artificiale" target="_blank"><strong>Visione Artificiale</strong></a> nell&#8217;ambito di <strong>Project Natal</strong>, l&#8217;innovativo sistema di interazione uomo-macchina che Microsoft si appresta a lanciare per la console <strong>XboX 360</strong>.</p>
<p>Indipendentemente dal fatto che Natal rivoluzioni o meno il mondo dei videogames, si tratta di uno dei pochi casi in cui la ricerca tecnologica e scientifica passa direttamente dai laboratori alle nostre case, in un mercato di larghissimo consumo.</p>
<p>Grazie all&#8217;esperienza decennale di <strong>Alessio Del Bue</strong> nel campo della<strong> Computer Vision</strong>, potremo addentrarci in questo settore estremamente complesso, cercando di capire come funziona Project Natal, analizzandone potenzialità e limiti e tracciando affascinanti scenari futuri.</p>
<p>This episode is <strong>NOT</strong> sponsored by <a href="http://panzaesandalo.blogspot.com/" target="_blank">Birra Benny</a>.</p>
<p>Link:</p>
<p><a href="http://users.isr.ist.utl.pt/~adb/" target="_blank">Sito personale di Alessio Del Bue</a>.<br />
<a href="http://www.xbox.com/en-US/live/projectnatal/" target="_blank">Project Natal, sito ufficiale</a>.<br />
<a href="http://research.microsoft.com/en-us/labs/Cambridge/" target="_blank">Microsoft Research Cambridge</a>.<br />
<a href="http://www.primesense.com/" target="_blank">PrimeSense, la tecnologia alla base di Project Natal</a><br />
<a href="http://www.xtr3d.com/" target="_blank">XTR &#8211; Extreme Reality una tecnologia simile che sfrutta semplici webcam</a><br />
<a href="http://www.cs.washington.edu/ai/Mobile_Robotics/projects/rgbd-3d-mapping/" target="_blank">RGBD &#8211; Dense Point Cloud Mapping</a></p>
<p>Video:</p>
<p><a href="http://www.youtube.com/user/xboxprojectnatal" target="_blank">Project Natal &#8211; Canale Ufficiale su Youtube</a><br />
<a href="http://www.youtube.com/watch?v=-_UzcnTYqc4" target="_blank">Innovation Journey</a><br />
<a href="http://www.youtube.com/watch?v=oRUJI0R6_9Y" target="_blank">Demoing a Piece of the Future (XTR)</a><br />
<a href="http://www.youtube.com/watch?v=Ji_1UQU--ig" target="_blank">IGN Originals: The Real Project Milo Demo for Xbox 360</a><br />
<a href="http://www.youtube.com/watch?v=xUxiXEGtp70" target="_blank">IGN Originals: Five Ways Natal Will Ruin Halo </a></p>
<p><strong>Seguite Tecnica Arcana su <a href="http://it-it.facebook.com/pages/Tecnica-Arcana/37334582363" target="_blank">Facebook</a> e su <a href="http://twitter.com/carlobecchi" target="_blank">Twitter</a>!</strong></p>
<p><span style="font-size: xx-small;">Musica utilizzata:<br />
<span style="font-size: x-small;"><a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a></span> &#8211; <strong>Reflections</strong></span><span style="font-size: xx-small;"><strong><br />
</strong></span><span style="font-size: xx-small;"><strong> </strong>Tratta  dal <a href="http://music.podshow.com/" target="_blank">Podsafe Music  Network</a></span></p>
]]></content:encoded>
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<itunes:duration>53:00</itunes:duration>
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		<title>TAT 047 &#8211; Il Viaggio in Batisfera nella Baia dei Pirati</title>
		<link>http://www.tecnicaarcana.com/2010/tat-047-il-viaggio-in-batisfera-nella-baia-dei-pirati/</link>
		<comments>http://www.tecnicaarcana.com/2010/tat-047-il-viaggio-in-batisfera-nella-baia-dei-pirati/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 21:06:46 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TAT]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[acta]]></category>
		<category><![CDATA[boxee]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pirate bay]]></category>
		<category><![CDATA[pirateria]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[ubuntu]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.tecnicaarcana.com/?p=261</guid>
		<description><![CDATA[Salite sulla Batisfera di Tecnica Arcana per un misterioso viaggio pre-festivo!
Baie dei Pirati irragiungibili, oscure cospirazioni, democrazie inesistenti, non fidatevi di  Barry, console che vi faranno sudare (ancora?), console che vi faranno lacrimare gli occhi&#8230;
Il tutto condito con una spruzzata di Twitter e Boxee!
Buon ascolto e soprattutto&#8230; Buona Pasqua da Tecnica Arcana!
Link:
LaBaia.net chiude &#8230; ma [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://batisfera"><img class="alignright size-full  wp-image-262" style="margin: 5px;" title="batisfera" src="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2010/03/batisfera.jpg" alt="batisfera" width="250" height="250" /></a>Salite sulla Batisfera di <strong>Tecnica Arcana</strong> per un misterioso viaggio <strong>pre-festivo</strong>!</p>
<p>Baie dei Pirati irragiungibili, oscure cospirazioni, democrazie inesistenti, non fidatevi di  Barry, console che vi faranno sudare (ancora?), console che vi faranno lacrimare gli occhi&#8230;<br />
Il tutto condito con una spruzzata di Twitter e Boxee!</p>
<p>Buon ascolto e soprattutto&#8230;<strong> Buona Pasqua da Tecnica Arcana</strong>!</p>
<p>Link:</p>
<p><a href="http://blog.tntvillage.scambioetico.org/?p=5799" target="_blank">LaBaia.net chiude</a> &#8230; ma si raggiunge ancora <a href="http://www.proxy-service.de/browse.php/Oi8vdGhlcGlyYXRlYmF5Lm9yZw_3D_3D/b1/fnorefer/" target="_blank">da qui</a> (e da migliaia di altri proxy).<br />
<a href="http://en.wikipedia.org/wiki/Anti-Counterfeiting_Trade_Agreement" target="_blank">Anti-Counterfeiting Trade Agreement</a> (ACTA)<br />
<a href="http://www.omgubuntu.co.uk/2010/03/why-mark-shuttleworth-is-right-ubuntu.html" target="_blank">Why Mark Shuttleworth is Right.</a><br />
<a href="http://wii.ign.com/articles/106/1067794p1.html" target="_blank">Great Games with Silly Names</a>.<br />
<a href="http://www.youtube.com/watch?v=v_P4gyjf5tQ" target="_blank">Come potrebbe essere il Nintendo 3DS</a>.<br />
<a href="http://ds.ign.com/articles/107/1079858p1.html" target="_blank">Come non sarà il Ninentdo 3DS</a>.<br />
<a href="http://www.gamesblog.it/post/17825/xbox-360-compatibilita-con-periferiche-usb-nel-prossimo-aggiornamento" target="_blank">Penne USB in Xbox360</a></p>
<p>Inoltre:<br />
<a href="TA 037 - Stereoscopia 3D, storia e tecnologia" target="_blank">TA 037 &#8211; Stereoscopia 3D, storia e tecnologia</a><br />
Lista degli Ascoltatori di Tecnica Arcana su <a href="http://twitter.com/lpalli/tecnicaarcana" target="_blank">Twitter</a> (Via<a href="http://video.monte-ceneri.org/" target="_blank"> Luca Palli</a>)</p>
<p><strong>Seguite Tecnica Arcana su <a href="http://it-it.facebook.com/pages/Tecnica-Arcana/37334582363" target="_blank">Facebook</a> e su <a href="http://twitter.com/carlobecchi" target="_blank">Twitter</a> (tag: <a href="http://search.twitter.com/search?q=%23tecnicaarcana" target="_blank">#tecnicaarcana</a>)!<br />
</strong></p>
<p><span style="font-size: xx-small;">Musica utilizzata:<br />
<span style="font-size: x-small;"><a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a></span> &#8211; <strong>Morticia’s Dance </strong><br />
<span style="font-size: x-small;"><a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=f62fe2e27f0622fabde939a9db8bc689" target="_blank">Blazej Lindner</a> </span> &#8211; <strong>Mindmixing / </strong>Electric  Storm / Dance of Devil / Midnight Theme / Fast Forward</span></p>
]]></content:encoded>
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<itunes:duration>51:04</itunes:duration>
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		<title>TA 034 &#8211; Autopsia all&#8217;E3 2009</title>
		<link>http://www.tecnicaarcana.com/2009/ta-034-autopsia-all-e3-2009/</link>
		<comments>http://www.tecnicaarcana.com/2009/ta-034-autopsia-all-e3-2009/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 13:52:26 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[milo]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[videogiochi]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.tecnicaarcana.com/?p=212</guid>
		<description><![CDATA[
Nonostante l&#8217;E3 dovrebbe oramai essere un ricordo del passato, il gran numero di novità introdotte comportano interminabili strascichi speculativi.
Con Francesco, analizziamo le principali novità hardware presentate all&#8217;evento, con particolare attenzione a Project Natal di Microsoft, al nuovo controller di Sony e Wiimotion Plus di Nintendo.
Link:
Dove guardare i keynote di Sony, Microsoft e Nintendo
PS3 Motion Controller [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2009/06/project_natal_tecnica_arcana.jpg"><img class="alignright size-full wp-image-213" style="margin: 10px;" title="Project Natal: Milo Ascolta Tecnica Arcana" src="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2009/06/project_natal_tecnica_arcana.jpg" alt="Project Natal: Milo Ascolta Tecnica Arcana" width="350" height="353" /></a></p>
<p>Nonostante l&#8217;E3 dovrebbe oramai essere un ricordo del passato, il gran numero di novità introdotte comportano interminabili strascichi speculativi.</p>
<p>Con <a href="http://panzaesandalo.blogspot.com/">Francesco</a>, analizziamo le principali novità hardware presentate all&#8217;evento, con particolare attenzione a Project Natal di Microsoft, al nuovo controller di Sony e Wiimotion Plus di Nintendo.</p>
<p>Link:</p>
<p><a href="http://e3.gamespot.com/press-conference/">Dove guardare i keynote di Sony, Microsoft e Nintendo</a></p>
<p><a href="http://www.techradar.com/news/gaming/consoles/ea-nintendo-s-wii-motionplus-is-over-responsive--590232">PS3 Motion Controller Demo<br />
EA: Wiimotion Plus Over Responsive<br />
</a><a href="http://www.engadget.com/2009/06/12/johnny-chung-lee-joins-project-natal-team-puts-wii-hacking-expe/">Johnny Chung Lee Joins Project Natal<br />
</a><a href="http://www.youtube.com/watch?v=Jd3-eiid-Uw">Il progetto di Johnny per il 3D senza occhiali<br />
</a><a href="http://www.engadget.com/2008/10/07/reggie-fils-aime-denies-wii-hd-rumor/">Wii HD?<br />
</a><a href="http://www.youtube.com/watch?v=g_txF7iETX0">Project Natal Demo<br />
</a><a href="http://www.youtube.com/watch?v=hw69xCzu5hU">Project Milo Demo<br />
</a><a href="http://en.wikipedia.org/wiki/Peter_Molyneux">Peter Molyneaux<br />
</a><a href="http://en.wikipedia.org/wiki/Project_Natal">Project Natal (wiki)</a><br />
<a href="http://en.wikipedia.org/wiki/Wii_MotionPlus">Wii MotionPlus (wiki)</a></p>
<p><a href="http://en.wikipedia.org/wiki/PlayStation_Motion_Controller">PlayStation Motion Controller</a></p>
<p><a href="http://en.wikipedia.org/wiki/Sephiroth_(Final_Fantasy)">Sephiroth (FFVII)</a><br />
<a href="http://www.gamesblog.it/post/13587/il-controller-a-sensore-di-movimento-per-ps3-avra-force-feedback-riconoscimento-facciale-e-altro-ancora">Sony Aggiunge features Simil-Natal all&#8217;EyeToy</a><br />
<a href="http://pc.ign.com/articles/990/990268p1.html">Tales of Monkey Island Preview</a></p>
<p><span style="font-size: xx-small;">Musica utilizzata:<br />
<span style="font-size: x-small;"><a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a></span> &#8211; <strong>Reflections</strong></span><span style="font-size: xx-small;"><strong><br />
</strong></span><span style="font-size: xx-small;"><strong> </strong><br />
Tratta dal <a href="http://music.podshow.com/" target="_blank">Podsafe Music Network</a></span></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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<itunes:duration>76:46</itunes:duration>
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		<title>TAT 025 &#8211; Dolce Natale Geek</title>
		<link>http://www.tecnicaarcana.com/2007/tat-025-dolce-natale-geek/</link>
		<comments>http://www.tecnicaarcana.com/2007/tat-025-dolce-natale-geek/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 12:00:01 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TAT]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[commodore 64]]></category>
		<category><![CDATA[gmail]]></category>
		<category><![CDATA[natale]]></category>
		<category><![CDATA[panettone]]></category>
		<category><![CDATA[skyphone]]></category>
		<category><![CDATA[tux]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.podtrac.com/pts/redirect.mp3?http://www.deathlord.it/tecnicaarcanapodcast/lib/mp3/20071211-TA_Telegrafica_p025-Dolce_Natale_Geek.mp3</guid>
		<description><![CDATA[Lo chef Paolo Bianchi ci svela come realizzare il panettone più geek della rete: un dolce con le fattezze di Tux il pinguino di Linux, appositamente progettato per questo podcast e per essere preparato facilmente in casa. Paolo inoltre fornisce preziosi suggerimenti per realizzare altri dolci a tema &#8220;tecnologico&#8221;!
Parliamo inoltre di SkypePhone che si rivela [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-110" title="tuxpanettone" src="http://www.tecnicaarcana.com/wordpress/wp-content/uploads/2007/12/tuxpanettone.jpg" alt="Il panettone di Tux creato da Paolo Bianchi" width="225" height="300" />Lo chef Paolo Bianchi ci svela come realizzare il panettone più geek della rete: un dolce con le fattezze di Tux il pinguino di Linux, appositamente progettato per questo podcast e per essere preparato facilmente in casa. Paolo inoltre fornisce preziosi suggerimenti per realizzare altri dolci a tema &#8220;tecnologico&#8221;!</p>
<p>Parliamo inoltre di SkypePhone che si rivela un disastro per l&#8217;amico Danilo, il 25esimo compleanno di Commodore 64, il MARC, imap e Gmail, mpeg4 su xbox360 e <strong>TA LIVE! Natalizio del 19 Dicembre 2007 </strong></p>
<p>ERRATA: l&#8217;aggiornamento di XBOX 360 è previsto per il 7 di Maggio, ecco perché non lo scaricava!!! <img src='http://www.tecnicaarcana.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<div>
<p class="Stile4">
<p class="Stile4"><a href="http://www.allaboutapple.com/personali/paolo_bianchi_files/indice.htm" target="_blank">Le Pagine di Paolo Bianchi</a></p>
<p class="Stile4"><a href="http://it.zooomr.com/photos/carlobecchi/sets/26158/" target="_blank">Galleria fotografica della realizzazione del Dolce Tux </a></p>
<p class="Stile4">___________</p>
<p class="Stile4"><a href="http://www.deathlord.it/court/articolo.asp?articolo=323" target="_blank">Lo Skypephone di 3 si sfoglia&#8230; </a></p>
<p class="Stile4"><a href="http://web.mac.com/oldany/Sito/Blog/Voci/2007/12/7_Un_dramma_in_continua_evoluzione........html" target="_blank">L&#8217;odissea di Danilo al centro di assistenza</a></p>
<p class="Stile4"><a href="http://www.deathlord.it/court/articolo.asp?articolo=325" target="_blank">Buon Compleanno Commodore 64 </a></p>
<p class="Stile4"><a href="http://www.engadget.com/2007/04/09/xbox-360-now-with-h-264-mpeg-4-playsforsure/" target="_blank">Microsoft mette mpeg4 su Xbox360 </a></p>
<p class="Stile4"><a href="http://mail.google.com/support/bin/topic.py?topic=12806" target="_blank">Gmail e IMAP </a></p>
<p class="Stile4"><a href="http://www.studio-fulcro.it/" target="_blank">MARC a Genova</a></p>
<p class="Stile4"><a href="http://deluge-torrent.org/" target="_blank">Deluge Bittorrent </a></p>
<p align="left"><span style="font-size: xx-small;">Musica utilizzata:<br />
<span style="font-size: x-small;"><a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a></span> &#8211; <strong>Morticia&#8217;s Dance </strong><br />
<span style="font-size: x-small;"><a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=f62fe2e27f0622fabde939a9db8bc689" target="_blank">Blazej Lindner</a> </span> &#8211; <strong>Mindmixing / </strong>Electric Storm / Dance of Devil / Midnight Theme / Fast Forward</p>
<p></span><span style="font-size: xx-small;">Tratta dal <a href="http://music.podshow.com/" target="_blank">Podsafe Music Network</a></span></p>
</div>
]]></content:encoded>
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<itunes:duration>55:51</itunes:duration>
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		<itunes:explicit>no</itunes:explicit>
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		<item>
		<title>TA 020 &#8211; Speciale BioShock &#8211; Benvenuti a Rapture!</title>
		<link>http://www.tecnicaarcana.com/2007/ta-020-speciale-bioshock-benvenuti-a-rapture/</link>
		<comments>http://www.tecnicaarcana.com/2007/ta-020-speciale-bioshock-benvenuti-a-rapture/#comments</comments>
		<pubDate>Sun, 16 Sep 2007 12:00:00 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[rapture]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.podtrac.com/pts/redirect.mp3?http://www.deathlord.it/tecnicaarcanapodcast/lib/mp3/20070916-Tecnica_Arcana_Ep020-Speciale_BioShock.mp3</guid>
		<description><![CDATA[BioShock è considerato dagli autori il successore spirituale di System Shock 2, a sua volta acclamato come uno dei più grandi videogiochi di tutti i tempi. Vi condurremo per le umide vie di Rapture, alla ricerca di ciò che resta dell&#8217;utopia di Andrew Rayn.
Se BioShock è un capolavoro indiscusso per Windows e Xbox360, Nintendo affila [...]]]></description>
			<content:encoded><![CDATA[<p>BioShock è considerato dagli autori il successore spirituale di System Shock 2, a sua volta acclamato come uno dei più grandi videogiochi di tutti i tempi. Vi condurremo per le umide vie di Rapture, alla ricerca di ciò che resta dell&#8217;utopia di Andrew Rayn.</p>
<p>Se BioShock è un capolavoro indiscusso per Windows e Xbox360, Nintendo affila le armi in previsione del Natale con Metroid Prime 3 Corruption, tuttavia sul fronte Sony Lair e Heavenly Sword, titoli attesissimi per playstation 3, deludono le aspettative.</p>
<p>In studio <a href="http://www.deathlord.it/court/" target="_blank">Carlo</a> e <a href="http://panzaesandalo.blogspot.com/" target="_blank">Francesco</a>.</p>
<div>
<p class="Stile4"><a href="http://www.2kgames.com/bioshock/" target="_blank">Bioshock Sito Ufficiale </a></p>
<p class="Stile4"><span class="Stile4"><a href="http://tgmonline.futuregamer.it/download/demo/agosto2007/20070821101318" target="_blank">Scarica il demo in italiano </a></span></p>
<p class="Stile4"><a href="http://nextgenwalkthroughs.com/systems/xbox360/bio_shock/vids/vid01.php" target="_blank">Guarda il demo giocato </a></p>
<p class="Stile4"><a href="http://www.gamestats.com/objects/707/707640/articles.html" target="_blank">Recensioni Bioshock </a></p>
<p class="Stile4"><a href="http://www.gamestats.com/objects/748/748547//articles.html" target="_blank">Recensioni Metroid Prime 3 &#8211; Corruption </a></p>
<p class="Stile4"><a href="http://www.gamestats.com/objects/761/761161//articles.html" target="_blank">Recensioni Lair </a></p>
<p class="Stile4"><a href="http://www.gamestats.com/objects/700/700186//articles.html" target="_blank">Recensioni Heavenly Sword </a></p>
<p class="Stile4"><a href="http://ps3.ign.com/articles/818/818597p1.html" target="_blank">Sony Invia la guida per le recensioni di Lair</a></p>
<p class="Stile4"><a href="http://recensioni-videogiochi.dvd.it/news-playstation-3/sony-risponde-alle-critiche-su-lair/" target="_blank">Sony Risponde alle critiche su Lair</a></p>
<p class="Stile4"><a href="http://www.hwupgrade.it/news/videogiochi/wii-supera-xbox-360-nelle-vendite-complessive_22517.html" target="_blank">Wii supera Xbox360 nelle vendite</a></p>
<p class="Stile4"><a href="http://www.engadget.com/2007/09/10/wii-zapper-with-zelda-minigame-shipping-11-19-for-twenty-bucks/" target="_blank">Wii Zapper e Zelda Crossbow Training</a></p>
<p class="Stile4"><a href="http://www.engadget.com/2007/09/10/mole-says-400-40gb-ps3-and-more-coming-this-holiday-season/" target="_blank">Playstation 3 a 400 $ ? </a></p>
<p align="left"><span style="font-size: xx-small;">Musica utilizzata:<br />
<span style="font-size: x-small;"><a href="http://music.podshow.com/music/listeners/artistdetails.php?BandHash=b28e4451dbbdf7d2aea79088570f0b86" target="_blank">Nyghtshade</a></span> &#8211; <strong>Reflections</strong></span><span style="font-size: xx-small;"><strong><br />
</strong></span><span style="font-size: xx-small;"><strong> </strong><br />
Tratta dal <a href="http://music.podshow.com/" target="_blank">Podsafe Music Network</a></span></p>
</div>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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<itunes:duration>63:26</itunes:duration>
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		<title>TA Speciale E3 2006 &#8211; Microsoft Press Show</title>
		<link>http://www.tecnicaarcana.com/2006/ta-speciale-e3-2006-microsoft-press-show/</link>
		<comments>http://www.tecnicaarcana.com/2006/ta-speciale-e3-2006-microsoft-press-show/#comments</comments>
		<pubDate>Tue, 30 May 2006 19:15:01 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.deathlord.it/tecnicaarcanapodcast/lib/mp3/20060530-Tecnica_Arcana_Speciale_E3_2006-3-Microsoft.mp3</guid>
		<description><![CDATA[Sintesi e commento del Press Show di Microsoft E3 2006 e considerazioni finali sulle console next-gen &#8211; Xbox 360 &#8211; Windows Vista &#8211; Xbox Live! &#8211; Arcade &#8211; Marketplace &#8211; Live! Anywhere
]]></description>
			<content:encoded><![CDATA[<p>Sintesi e commento del Press Show di Microsoft E3 2006 e considerazioni finali sulle console next-gen &#8211; Xbox 360 &#8211; Windows Vista &#8211; Xbox Live! &#8211; Arcade &#8211; Marketplace &#8211; Live! Anywhere</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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<itunes:duration>67:11</itunes:duration>
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		<title>TA Speciale E3 2006 &#8211; Sony Press Show</title>
		<link>http://www.tecnicaarcana.com/2006/ta-speciale-e3-2006-sony-press-show/</link>
		<comments>http://www.tecnicaarcana.com/2006/ta-speciale-e3-2006-sony-press-show/#comments</comments>
		<pubDate>Sat, 20 May 2006 14:40:02 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.deathlord.it/tecnicaarcanapodcast/lib/mp3/20060520-Tecnica_Arcana_Speciale_E3_2006-2-Sony.mp3</guid>
		<description><![CDATA[Sintesi e commento del Press Show di Sony E3 2006 &#8211; PlayStation 3 &#8211; Sony PSP
]]></description>
			<content:encoded><![CDATA[<p>Sintesi e commento del Press Show di Sony E3 2006 &#8211; PlayStation 3 &#8211; Sony PSP</p>
]]></content:encoded>
			<wfw:commentRss>http://www.tecnicaarcana.com/2006/ta-speciale-e3-2006-sony-press-show/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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<itunes:duration>53:28</itunes:duration>
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		<title>TA Speciale E3 2006 &#8211; Nintendo Press Show</title>
		<link>http://www.tecnicaarcana.com/2006/ta-speciale-e3-2006-nintendo-press-show/</link>
		<comments>http://www.tecnicaarcana.com/2006/ta-speciale-e3-2006-nintendo-press-show/#comments</comments>
		<pubDate>Fri, 12 May 2006 20:15:01 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.deathlord.it/tecnicaarcanapodcast/lib/mp3/20060512-Tecnica_Arcana_Speciale_E3_2006-1-Nintendo.mp3</guid>
		<description><![CDATA[Audiocronaca della conferenza di presentazione di Nintendo &#8211; Wii e DS &#8211; Legend of Zelda &#8211; Twilight Princess
]]></description>
			<content:encoded><![CDATA[<p>Audiocronaca della conferenza di presentazione di Nintendo &#8211; Wii e DS &#8211; Legend of Zelda &#8211; Twilight Princess</p>
]]></content:encoded>
			<wfw:commentRss>http://www.tecnicaarcana.com/2006/ta-speciale-e3-2006-nintendo-press-show/feed/</wfw:commentRss>
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<itunes:duration>73:32</itunes:duration>
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		<title>TAT 004 &#8211; Mindawn</title>
		<link>http://www.tecnicaarcana.com/2006/tat-004-mindawn/</link>
		<comments>http://www.tecnicaarcana.com/2006/tat-004-mindawn/#comments</comments>
		<pubDate>Mon, 13 Mar 2006 22:55:01 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TAT]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[flac]]></category>
		<category><![CDATA[mindawn]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.deathlord.it/tecnicaarcanapodcast/lib/mp3/20060313-TA_Telegrafica_p004-Mindawn.mp3</guid>
		<description><![CDATA[In Stereo where available &#8211; Errata corrige sull&#8217; episodio 2 &#8211; Mindawn, il negozio online multipiattaforma che vende brani senza DRM ed anche lossless &#8211; Il formato di compressione audio senza perdita FLAC &#8211; Il server audio audiophile McIntosh MS300 &#8211; Songbird 0.1.1 &#8211; RockCast Italia: il podcast di musica rock Creative Commons

 Ars Technica: [...]]]></description>
			<content:encoded><![CDATA[<p>In Stereo where available &#8211; Errata corrige sull&#8217; episodio 2 &#8211; Mindawn, il negozio online multipiattaforma che vende brani senza DRM ed anche lossless &#8211; Il formato di compressione audio senza perdita FLAC &#8211; Il server audio audiophile McIntosh MS300 &#8211; Songbird 0.1.1 &#8211; RockCast Italia: il podcast di musica rock Creative Commons</p>
<div>
<p class="Stile4"><span class="Stile4"> <a href="http://arstechnica.com/articles/paedia/cpu/xbox360-2.ars/1" target="_blank">Ars Technica: the Xenon CPU </a></span></p>
<p class="Stile4"><a href="http://punto-informatico.it/p.asp?i=58096" target="_blank">PI: Articolo su Mindawn </a></p>
<p class="Stile4"><a href="http://www.mindawn.com/" target="_blank">Mindawn.com</a></p>
<p class="Stile4"><a href="http://flac.sourceforge.net/" target="_blank">FLAC: Free Lossless Audio Codec </a></p>
<p class="Stile4"><a href="http://www.mcintoshlabs.com/mcprod/shopdisplayproducts.asp?id=19&amp;cat=Sources&amp;prodid=1113&amp;product=MS300" target="_blank">McIntosh MS300 Music Server </a></p>
<p class="Stile4"><a href="http://www.rockcastitalia.com/" target="_blank">RockCast Italia</a></p>
</div>
]]></content:encoded>
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<itunes:duration>21:29</itunes:duration>
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		<title>TA 002_2 &#8211; La Guerra delle Console Seconda Parte</title>
		<link>http://www.tecnicaarcana.com/2006/ta-002_2-la-guerra-delle-console-seconda-parte/</link>
		<comments>http://www.tecnicaarcana.com/2006/ta-002_2-la-guerra-delle-console-seconda-parte/#comments</comments>
		<pubDate>Wed, 08 Mar 2006 20:40:01 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[revolution]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.deathlord.it/tecnicaarcanapodcast/lib/mp3/20060308-Tecnica_Arcana_Ep002-La_Guerra_delle_Console_Parte_2.mp3</guid>
		<description><![CDATA[Continua il viaggio nel mondo della settima generazione di console da videogiochi &#8211; Analisi delle strategie di Nintendo per GameCube e DS &#8211; Puo&#8217; l&#8217;horror di Resident Evil salvare Nintendo ? &#8211; Xbox Live! il servizio per il gaming on line di Microsoft &#8211; Xbox 360: le limitazioni della retrocompatibilita&#8217; con i vecchi giochi &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Continua il viaggio nel mondo della settima generazione di console da videogiochi &#8211; Analisi delle strategie di Nintendo per GameCube e DS &#8211; Puo&#8217; l&#8217;horror di Resident Evil salvare Nintendo ? &#8211; Xbox Live! il servizio per il gaming on line di Microsoft &#8211; Xbox 360: le limitazioni della retrocompatibilita&#8217; con i vecchi giochi &#8211; La posizione Sony sulla condivisione dei contenuti limita Playstation 3 come mediacenter? &#8211; L&#8217;esempio di PSX &#8211; Famiglia Playstation : compatibilita&#8217; totale &#8211; Il gioco online visto da Sony &#8211; Analisi dei modelli di servizio di gioco online &#8211; Revolution Virtual Console: come giocare la storia dei videogiochi dagli otto bit ad oggi &#8211; Il retrogaming &#8211; L&#8217;importanza dei tool di sviluppo: il caso Sega Saturn &#8211; Microsoft XNA SDK per Xbox 360 &#8211; Le SDK di Revolution a 2000 dollari: la vera rivoluzione? Le modifiche alle console: Linux su Xbox, Playstation 2 e GameCube &#8211; I prezzi previsti per le console e la vendita sottocosto &#8211; Considerazioni finali</p>
<div>
<p class="Stile4"><span class="Stile4"> <a href="http://www.revolutionreport.com/" target="_blank">Revolution Report </a></span></p>
<p class="Stile4"><a href="http://ww2.capcom.com/ResidentEvil/deadly_silence/" target="_blank">Resident Evil DS </a></p>
<p class="Stile4"><a href="http://it.videogames.games.yahoo.com/ds/recensioni/resident-evil-deadly-silence/f8a2df.html" target="_blank">Resident Evil DS (Recensione)</a></p>
<p class="Stile4"><a href="http://www.microsoft.com/xna/" target="_blank">Microsoft XNA </a></p>
<p class="Stile4"><a href="http://www.vcnet.com/bms/features/3d.html" target="_blank">John Carmack parla di DirectX (a fondo pagina) </a></p>
<p class="Stile4"><a href="http://news.teamxbox.com/xbox/8565/PlayStation-3-SDK-Revealed-First-Pictures-Spotted/" target="_blank">Ps3 SDK? </a></p>
<p class="Stile4"><a href="http://www.revolutionreport.com/articles/read/316" target="_blank">Revolution SDK a 2000$ </a></p>
<p class="Stile4"><a href="http://www.xbox-linux.org/wiki/Main_Page" target="_blank">Xbox Linux </a></p>
<p class="Stile4"><a href="http://www.free60.org/wiki/Main_Page" target="_blank">Xbox 360 Linux (Free60)</a></p>
<p class="Stile4"><a href="http://playstation2-linux.com/" target="_blank">Linux Ps2 </a></p>
<p class="Stile4"><a href="http://www.gc-linux.org/wiki/Main_Page" target="_blank">GameCubeLinux</a></p>
</div>
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<itunes:duration>42:07</itunes:duration>
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		<title>TA 002_1 &#8211; La Guerra delle Console Prima Parte</title>
		<link>http://www.tecnicaarcana.com/2006/ta-002_1-la-guerra-delle-console-prima-parte/</link>
		<comments>http://www.tecnicaarcana.com/2006/ta-002_1-la-guerra-delle-console-prima-parte/#comments</comments>
		<pubDate>Fri, 03 Mar 2006 20:15:00 +0000</pubDate>
		<dc:creator>Carlo</dc:creator>
				<category><![CDATA[TA]]></category>
		<category><![CDATA[Tecnica Arcana]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[revolution]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>
		<category><![CDATA[xenos]]></category>
		<category><![CDATA[xeon]]></category>

		<guid isPermaLink="false">http://www.deathlord.it/tecnicaarcanapodcast/lib/mp3/20060303-Tecnica_Arcana_Ep002-La_Guerra_delle_Console_Parte_1.mp3</guid>
		<description><![CDATA[Microsoft Xbox 360 Vs Sony Playstation 3 Vs Nintendo Revolution &#8211; Cenni di HDTV &#8211; Console Vs Pc &#8211; Analisi delle date di rilascio &#8211; Hardware Ms Xbox360: IBM&#8217;s Xenon e ATI&#8217;s Xenos &#8211; Elaborazione simmetrica e vettoriale &#8211; Hardware PS3: Cell e RSX &#8211; Introduzione ai processori RISC e alle pipeline &#8211;  Analisi [...]]]></description>
			<content:encoded><![CDATA[<p>Microsoft Xbox 360 Vs Sony Playstation 3 Vs Nintendo Revolution &#8211; Cenni di HDTV &#8211; Console Vs Pc &#8211; Analisi delle date di rilascio &#8211; Hardware Ms Xbox360: IBM&#8217;s Xenon e ATI&#8217;s Xenos &#8211; Elaborazione simmetrica e vettoriale &#8211; Hardware PS3: Cell e RSX &#8211; Introduzione ai processori RISC e alle pipeline &#8211;  Analisi dell&#8217;architettura del Cell Processor di Sony, IBM e Toshiba &#8211; PPE ed SPE &#8211; Hardware Revolution: Broadway ed Hollywood &#8211; Supporti di memorizzazione: (HD) DVD e Blu-Ray &#8211; Considerazioni sul DRM: l&#8217;intervento di Bill Gates &#8211; Console come mediacenter &#8211; Accessori, comunicazione e joypad &#8211; L&#8217;innovazione del Wi-Fi &#8211; Il rivoluzionario controller di Revolution</p>
<div>
<p class="Stile4"><span class="Stile4"> <a href="http://www.xbox.com/it-IT/hardware/xbox360/" target="_blank">Xbox.com</a></span></p>
<p class="Stile4"><a href="http://it.playstation.com/home/home01_generic.jhtml?locale=it_IT" target="_blank">Playstation.it</a></p>
<p class="Stile4"><a href="http://www.nintendo.com/revolution" target="_blank">Nintendo.com (eng) </a></p>
<p class="Stile4"><a href="http://en.wikipedia.org/wiki/XBox_360" target="_blank">Xbox 360 (en.wiki)</a></p>
<p class="Stile4"><a href="http://en.wikipedia.org/wiki/Playstation_3" target="_blank">Ps3 (en.wiki) </a></p>
<p class="Stile4"><a href="http://en.wikipedia.org/wiki/Nintendo_revolution" target="_blank">Revolution (en.wiki) </a></p>
<p class="Stile4"><a href="http://www.blachford.info/computer/Cell/Cell0_v2.html" target="_blank">Cell Architecture Explained V2</a></p>
<p class="Stile4"><a href="http://video.google.com/videoplay?docid=2063821498385606325&amp;q=Nintendo+revolution+controller" target="_blank">How Revolution controller works (video) </a></p>
<p class="Stile4"><a href="http://www.hwupgrade.it/news/storage/15609.html" target="_blank">L&#8217;intervento di Gates contro il Blu-Ray </a></p>
</div>
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<itunes:duration>74:13</itunes:duration>
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